Week 4: Medicine + Technology+ Art
Week 4 focused on medical technologies that study the art of the human body. The beginning discovery of medicine needed detailed drawings of the dissections that advanced the human anatomy (Vesna 1:27-1:47). Today, technologies and the aspects of art develop the relationship to better the medical world again. For example, Virgil Wong develops fascinating programs that allow patients to detail pains not seen on technologies like CTs or MRIs (Wong). To find a result, the program develops drawings depicting the pains showing change over time (Wong).
To set my personal experiences of the relationship between medical technologies and artist projects, I had to first describe how I understood the development. As described above, the core of the relationship is through drawings, but this week's artist showed different paths for technology that capture the arts of the body and bridge the human mind and emotion to new worlds. Body Code discusses the use of technologies by stating, "biomedical animations that explore the human body at the microscopic and molecular scale” (Berry). It shows that the innovations of medical technologies can show the beauty of how the body works.
However, the relationship between medical technologies and art is not only about the love for the human body but also the transition of human minds to AI databases. Like last week, the advancement of AI and robots gave weird feelings with the trailer of Artificial Intelligence stating, "His Love is Real. But He is Not" (Face Off 2:02). It presents the possibilities of the medical technologies creating the art of emotion in AI. Human emotions make humans so unique and create the future of medical students' goals to contribute to a better future (Hajar). But this week's artists' projects seen in the resources expanded the relationship between medical technologies and creating humans on a new database. Etoy is working to develop "[D]igital fragments of the life and "soul" of the USERS and enable humans to maintain an active presence post mortem" (Etoy). I think advancements like these by artists are taking medical technologies too far. I prefer those of Virgil Wong because we should advance the art of technology to benefit the everyday person before creating a new world of humans in the AI world.
Face Off. “Artifical Intelligence Trailer HQ(2001).” Youtube, 2009. https://youtu.be/ECGnWoQgz6Q?si=WEuz86D8wY9ohEv-
Hajar, Rachel. “ What has Art to do with Medicine?” PubMed Central, 2018. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5965014/
“Mission Eternity” Etoy Corporation, 2007. http://www.missioneternity.org/cult-of-the-dead/
Vesna, Victoria. "Human Body and Medical Technologies" UCLA: DESMA 9, Accessed April 25, 2024.
Wong, Virgil. “Symptom Data Portraits” VIRGIL, Accessed April 24. 2024. https://www.virgilwong.com/


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